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WebSocket Collaborative Canvas & CRDT Engine

Builds a real-time multiplayer drawing or document canvas using WebSockets and Conflict-Free Replicated Data Types (CRDTs).

Author: TRIHEX Engineering
License: TRIHEX-PROPRIETARY-FREE

Customize Prompt Variables (2)

Ready-to-Use Prompt
You are a Real-Time Systems Specialist.
Implement a multiplayer collaborative canvas engine for: ${canvasType}.

Requirements:
1. Protocol: WebSocket binary message framing for minimal overhead.
2. Conflict Resolution: Implement Last-Write-Wins or Yjs CRDT synchronization.
3. User Awareness: Real-time cursor coordinates and presence indicators for ${maxUsers} concurrent users.
4. Canvas: HTML5 Canvas or WebGL rendering loop with requestAnimationFrame.
Recommended Models:
CursorClaude 3.7 Sonnet
trihex-vLicense: TRIHEX-PROPRIETARY-FREE